Resumption
I am back! This blog fell by the wayside as I started to do more game design for various companies. Additionally, I published my own RPG – Jackals. You can find it here and the first campaign Fall of the Children of Bronze here. But I miss blogging and am getting back into here.
So today, I am sharing a new monster for my RPG – the Kashshaptu!
Kashshaptu
The last of seven Rathic sent by Imil-Ajas to devastate the Hann of Ekur Enir (the Bright House Which is Like a Mountain) ruining into Eki Ezeru (the Twice Cursed Home). Sent and received, these Rathic of hunger consumed flesh, mind, memory, and soul of the Hann. They consumed their past by eating their memories and their future by consuming the souls of their children, so few and precious to the Hann, turned them into the Issuq Kįn, the hollow ones. Six of the seven fled the mansion, heading out into the world during the fires of the fall of the Hann. But one remains in the bowls of the mountain. This creature rules over the depths of Eki Ezeru, waiting for the day when it too will be free to join its brethren and rend marrow and mind again.
This is a new monster for my home Jackals game, that I created on my show for Iconic Production – Behind the Screen. I am building new monsters for Eki Ezeru as well as creating the Hannic mansion there, on stream. If you want to join in the discussion, you can find me here on Tuesdays and Thursdays at 10 CST.
Now this is a new monster that I have yet to test out. If you end up using it, please let me know in the comments or join me on Twitch.
Kashshaptu
Type: Spirits (Rathic) Location: Eki Ezeru
Defence: 60%
Combat: 80%*
Knowledge: 65%
Urban: 35%
- Stealth: 65% when in darkness or shadows
Common: 70%
Wounds: 80 Protection: 6 (insubstantial)
Move: 24 Initiative: 10*
Clash Points: 6* Treasure Score: 5
Corruption: 20
Special Abilities
Inured to Darkness
Rathic: the Kashshaptu is an insubstantial being, and as such enjoys a high level of Protection from normal weapons. Additionally, Jackals cannot simply slay a Rathic. When its Wounds reach 0, it flees into the Silent Lands, driven away by the battle. Slaying a Rathic permanently requires a ritual and is a feat of legend.
Consumption: When the Kashshaptu inflicts wounds, it can consume the essence of its target. When it does it gets a consumption point, which the LM may spend to increase one of the following abilities:
- Increase Skill – The Kashshaptu gains +10% Combat skill. When this takes them above 100%, they gain a talent of their choice.
- Increase Initiative – The Kashshaptu gains +2 initiative
- Increase Attacks – The Kashshaptu adds 1 attack to any combat range with a *
- Increase Clash – The Kashshaptu gains +1 CP
- Increase Protection – The Kashshaptu gains +1 PRO
- Steal Rite – The Kashshaptu learns a rite known by the target.
- Invoke Rite – The Kashshaptu may invoke, as a free action, any rite from the Mouathenic tradition, or that it has stolen from a jackal.
Consume Essence – If the Kashshaptu slays a Jackal, and it may assume its form, and leave Eki Ezeru.
Remembrance: When driven off, the Kashshaptu takes 1d6 weeks to reform. However, it retains all abilities gained from Consumption and seeks out the Jackals it has feed from.
Combat Range
1-15 – Howl in the Depths (1 Attack) – The Kashshaptu lets out a below of rage which provokes a hard Willpower test from all Jackals within 15 yards of the target. On a failed check, this attack inflicts 2d6 (7) Valour (which ignores Protection). On a success, the target takes 1/2 damage. This attack may be used as a ranged attack against targets within 30 yards.
16 – 35 – Consume Flesh (1 Attack*) – The Kashshaptu rends the flesh of its target for 2d6+2d4 (12) Wounds.If this attack inflicts wounds, the Kashshaptu gains a consumption point. Typically, this will be spent for Clash Points, PRO, Attack, Skill, or Initiative.
36 – 50 – Consume Spirit (1 Attack *) – The Kashshaptu consumes the target’s will for 2d6+2d4 (12) Wounds (which ignores Protection). If this attack inflicts wounds, the highest value on the damage die is also inflicted on the target’s Mettle. The Kashshaptu gains a consumption point. Typically, this will be spent for Clash Points, PRO, Attack, or Initiative. This attack may be used as a ranged attack against targets within 30 yards.
51 – 80 – Consume Devotion (1 Attack) – The Kashshaptu rends the soul of the target for 2d10 (11) wounds (which ignores Protection and Vitality). If this attack inflicts wounds, the Kashshaptu also deals that damage to the target’s Devotion. The Kashshaptu gains a consumption point. Typically, this will be for, Invoke Rite or Steal Rite. This attack may be used as a ranged attack against targets within 30 yards.
81 – 90 – Consume Memory (2 Attacks) – The Kashshaptu rends the mind of the target, attempting to absorb its identity. They inflict 3d8 (13) Wounds (which ignores Protection). If this inflicts a wound, the GM rolls a 1d6.
- Common Skill
- Defensive Skill
- Martial Skill
- Knowledge Skill
- Urban Skill
- Magic Skill/Category of Choice
The LM selects a skill from that category. The Jackal loses % = to the damage roll in that skill (x2 on a crit) and the Kashshaptu gains that % in appropriate category. If this reduces the Jackals below a talent threshold, they lose the talent.
Additionally, to aid LMs, I am providing three possible Consumption tracks. These are road maps on how to build your first 10 consumption points, depending on what you want the Kashshaptu to be effective at.
Consumption Points | Combat | Stealth | Invocation |
1 | +10% Combat | +1 CP | Steal Rite |
2 | +1 Attack | +10% Urban Skill | +1 CP |
3 | +1 CP | +2 Initiative | Invoke Rite |
4 | +10% Combat | +10% Combat | +1 PRO |
5 | Talent – Rending Strike or Power Attack | +2 Initiative | Steal Rite |
6 | +1 PRO | +10% Urban Skill | +1 CP |
7 | +10% Combat | +10% Combat | +1 PRO |
8 | +1 Attack | Talent – Quick Reflexes – Sweeping Arc | Invoke Rite |
9 | +1 CP | +1 CP | Steal Rite |
10 | +1 PRO | +1 PRO | Invoke Rite |