Shadowcraft: The Glamour War

I know that it has been a while since I updated Origins of a Dark God. There are a lot of reasons for this. But most are boring, daily life things. However, one of the projects I have been spending much of my time and word count on just went live on Kickstarter yesterday!


Shadowcraft: The Glamour War is a Fate RPG by ReRoll productions. And I am the setting write for it! As of this blog post we are over 30% of the way funded, and still gathering momentum. If you have enjoyed the posts on this blog, please go check out Shadowcraft. I am very excited about the setting, which you can read about on the Kickstarter page.

While Origins might go silent for a while longer as I write for Shadowcraft, know I will be putting my efforts toward bringing this unique setting to life.

Thank you for all the support this last year, and I hope you will consider backing Shadowcraft.


Something Exciting

Back in September, I reviewed Book 0 of Shadows of Esteren. I have devoured the rest of the books and hope to get a group of the game started next year.  That being said, the Esteren Team has launched a new Kickstarter, here.

The Kickstarter has three components.  First is the Occultism book. Occultism is a thema, much like their book The Monastery of Tuath. Monastery covered the religious themes of Esteren and included an adventure, and it sounds like this book will do the same for mysticism. This Kickstarter also includes the third album for Esteren, Rise. I have Of Men and Obscurities (their first album), and it is a great instrumental album that I listen to while working, in addition to using at the table. Finally, they have the Ghost Stories add-on, which includes two books The Black Moon Handbook (a kind of manual about ghosts) and Howlings (a collection of short stories).

They have made it super easy for fans of Esteren to jump in with this Kickstarter.  If you already have Esteren books, look for pledges with the title ‘Farl’ and you will be getting just the new material from this Kickstarter. New to Esteren and want to get it all? Pledges with the title ‘Varigal’ are geared towards you.

The Occultism Kickstarter runs through January 21st, 2015. Check it out here if you are interested!

I will be doing one more post this year, as Christmas and New Years fall on Thursdays.  Next Monday, I will look at this year in review and hopefully will be able to give some insight on where I will be going in 2015.

13th Age in Glorantha Kickstarter is LIVE!

I know that today is normally review day. But I am so ridiculously excited about this Kickstarter that I had to celebrate its launch with a post.

Glorantha is a world that has been close to my heart for a long time. I started down the path of table-top gaming by way of mythology. My grade school had a great myth section in the library and my love affair with the stories and cultures of that classical age continued into my gaming days in junior high and high school. Who am I kidding, it continues today. When I discovered Glorantha, it resonated with that wide eyed child who had spent hours enthralled with tales of Hercules, Prometheus, and Troy. It was untouched by the Gygaxian tropes that pervaded the hobby, and yet still felt familiar to me. It was a world that sprung out of a bronze age of glory, and I ate it up. This was the kind of world had I sought when I came to gaming.

But Glorantha also influenced me in ways that I am only now becoming aware of. I have, to my great dismay, never ran a game set in Glorantha. But, if you have played in a game with me or read about my games or about the world of Ta’nar, you have seen echoes of Glorantha. It has permeated my creative side, and so when I look at the games and worlds and stories that I have created, I can see Glorantha shining through.

For those of you who are unaware of 13th Age in Glorantha, you can check out the website here, and the Kickstarter page here (it has already funded, reached its first stretch goal, and is super close to its second). And you can hear me and the other hosts of Iconic interview Ron Heinsoo and ASH LAW about this project here. They are (obviously) excited about 13th Age, and you can hear the love they have for Glorantha.  If you want to learn more about Greg Stafford’s world of myth and legend, go check out the Glorantha website. Iconic is planning on interviewing the guys at Moon Design about this project before the end of the Kickstarter! I am excited about the Kickstarter, as it will marry a system I enjoy to a world I love, and hopefully, finally, allow me to see Glorantha at the table.


Mage is Dead. Long Live Mage

I can count on one hand the number of books that I can say I am better for having read. These books that have had such profound influence on my life that I can say they changed my paradigm forever. The most important was the Bible, specifically Romans. The second was a book called Waking the Dead, by John Eldredge. And the third was the Mage Second Edition rule book. Compared with the other two, a RPG book might seem out of place.

But gaming matters to me. Stories matter to me. I still remember where I was when I picked up the book for the first time (a small game store in St. Louis in 1999 while visiting a buddy while in college). Up until then, I had only run Rifts, Star Wars, and Fasa games. Little did I know what awaited me.

Mage opened my eyes. It showed me that gaming could tell stories that mattered. That fighting for what you believe in is the greatest war. That tolerance is not homogenization. That just because you fundamentally disagree with someone’s core beliefs doesn’t mean they can’t be important you, that you can’t love them. And most importantly, magik is real. It happens all around us, every day. You just have to know where to look.

Mage went through some revisions, and ultimately ended. It was replaced by a similarly named construct that looked like the game I loved, at least on the surface. Its unique heart had been removed. In its place was a cold, grey, sterile, homogenized… volume. I did not make it through the volume, I hate to use the term book, before I set it down forever. My Mage was dead. The Technocracy had won, and printed Mage the Awakening.

Why am I sharing this? Because Mage is coming back from the dead. Mage20, a love letter to fans of the game I loved, is nearing the end of its Kickstarter. It is funded. In fact it has raised over half a million dollars. It already is chocked full of the Traditions, the Technocracy, Magik and the Ascension War. The stretch goals kick the doors into this world wide open.

I offer you this link. It offers you the chance to buy a book. And that book offers to change you, if you let it.