In the first of a series of articles showcasing the race of Ta’nar, here is the very rough first draft for the Auxen. I have presented the Pathfinder and Next stats that I have/am using for this round of playtesting. Any thoughts or comments?
Auxen – Shepard’s of the Sparks.
Inhabiting the desert steppes throughout the world, including the southern plains of Sentali, the Auxen are a study in contrasts. Physically massive and imposing, they possess a deeply spiritual connection to the world of Ta’Nar, and the sparks that inhabit it. While their tent cities travel places often forsaken by the ‘civilized races’, the Circle of Elders send Auxen warriors out to move participate in the world’s conflicts for their own mysterious purposes. In a time where empires are rising and wars are being fought across the surface of the known world, the Auxen have forged a reputation as some of the fiercest and honorable mercenaries Ta’an has ever seen.
Physical Description: Standing close to 8′ tall, and weighing on average 500 lbs, Auxen are an imposing race. The Auxen are covered in soft fur that vary in shades of brown, black and grey. Each Auxen’s fur possesses its own unique shading, blending and spotting. The shamans of the tribes believe that these markings foretell a person’s life events and are used in personal divinations. Auxen also possess ram-like heads which boast impressive sets of curling horns, while their legs end in cloven hooves. Fetish’s, and other spirit charms are typically braided into their hair and fur.
Society: The Auxen have a deep abiding respect for the lands they call home and greatly treasure all that surrounds them. They give thanks to the wild Aurochs of the plains that surrender their lives so they may eat its meat and fashion armor from their hides. They revere the deer and elk of the mountains that provide food and clothing for their children. And they humbly take the bounties of the land that their homes offer up to them in the way of berries and wild fruit. Though the Auxen do not maintain fields or herds of their own they have a great understanding for the ecosystem in which they live and endeavor to strike a harmonious balance with the nature that surrounds them. They help thin the herds of deer, elk, and aurochs so they do not become too great a strain on their surroundings and thus throw the entire area into an unbalance that would ultimately leads to destruction. Their nomadic tendencies arise from the need to move where the food is in any given time or season. Some postulate that the Auxen keep themselves tied to this nomadic lifestyle, purposely never putting down roots for some arcane purpose.
Relations: Most of the human civilizations of Ta’Nar look down on at the Auxen as primitive due to their shamanistic beliefs and nomadic lifestyle. This is especially true of the residents of Cestario, who view the worship of the nascent sparks as an infantile fascination at best. Few realize that the Auxen choose their lifestyle, and this discrepancy is something that gives the Auxen the advantage in various negotiations and contracts they engage in. The elves and half-elves get along well with the Auxen, sharing a respect bred out of past struggles against darkness in the wastes of Aegandos. The Auxen and the Jathal also enjoy warm alliances when they meet, both being deeply spiritual, if isolationist, races. The only races that truly can be said to be antagonistic towards the Auxen are the Bane’tal and the Var. As both races bear Thoan’s mark of corruption on soul and body, they very rarely can find common ground with the Shepard’s of the Sparks.
Religion: The Auxen are often called the Shepard’s of the Sparks. This is no mere appellation. They do not worship any of the new gods that rest in the golden glow of Cestario. Rather, they understand the cycle of divinity and revere the old gods that originally arose from the divine sparks of nature. The Auxen tend to and worship these inchoate divinities, guiding and communing with them till they evolve into their more mature states. This is not to say that their shamans are powerless when compared with a priest of a new god. Far from it, for the sparks of nature outnumber the gods of the Thousand Streams, and are quick to rise to defend their chosen.
Adventurers: While there are many reasons an Auxen would choose the life of an adventurer, two far outstrip the rest. The first is signing the Sellsword Accords. These Auxen sign on with mercenary and adventuring parties to see the world and act as their people’s eyes and ear in Ta’Nar. The other reason is the call of the sparks. Not limited to shaman’s, some Auxen hear the whispers of the spirits and are called to leave their people for reasons eldritch and purposeful. Why these Auxen are chosen and for what purpose is unknown to all but the Called, but they walk the spirits and that is enough for them.
+4 Strength, +2 Wisdom, -4 Dexterity: Auxen are large and wise, but clumsy compared to other races
Large: Large creatures gain a +2 size bonus to Strength and a –2 size penalty to Dexterity (already included). Large races take a –1 size penalty to their AC, a –1 size penalty on attack rolls, a +1 bonus on combat maneuver checks and to their CMD, and a –4 size penalty on Stealth checks. A Large creature takes up a space that is 10 feet by 10 feet and has a reach of 5 feet.
Dreamspeaker: Auxen gain a +1 bonus to the saving throw DCs of spells of the divination school and spells that produce sleep effects that they cast. In addition, members of this race with a Charisma score of 15 or higher may use dream once per day as a spell-like ability (caster level is equal to the user’s character level).
Gate Crasher: Auxen gain a +2 racial bonus on Strength checks to break objects and a +2 racial bonus on combat maneuver checks to sunder.
Head-butt: Auxen may attack opens with their horns. This is a primary attack that does 1D8 damage
Lucky: The spirits constantly watch out for their Shepard’s, all Auxen receive +1 to all saving throws.
Powerful Charge: When charging, an Auxen’s head-butt attack does 2d8+1-1/2 times its Strength modifier
Sociable: Auxen attempting to change a creature’s attitude with a Diplomacy check and fail by 5 or more, can try to influence the creature a second time even if 24 hours have not passed.
Languages: Auxen begin play speaking Common and Terran. Auxen with high intelligence scores can choose from the following: Abyssal, Celestial, Dwharven, Elven, Infernal, Leonon, and Wolfen.
+1 Str & +1 Wis
Size: Medium – See Ram-like Physique
- Advantage on charge attacks.
- Considered Large for Combat Actions
- Ram Horns – D6 + Str
Spirit Sensitive – Advantage on Wisdom [Perception] & Intelligence [Search] Rolls when dealing with spirits and elementals.